

There's a lot to like in the gameplay especially with the new additions like the character V and Nero's Devil Breaker. By holding down the left analog, the game will let you know where to go next. Looking for Red, Blue, Purple and Gold Orbs to make you stronger, or even Secret Missions to test your skills, will add hours of gameplay to every stage.Īnd thank Capcom for putting an input that steers you to the direction you need to go, because with the amount of different paths you can take it's easy to get lost or backtrack by mistake. You're encouraged to explore, which is something I wasn't anticipating. It was pretty jarring to see, but the game took advantage of my complacency and really put what I learned through its paces.Įach expansive level features multiple layers and secret tunnels/rooms. In no time, I was using up my Gold Orbs just to get through hordes of enemies let along bosses. I built up a surplus of Gold Orbs I thought I would never have to use, but the game's difficulty spikes suddenly in the last couple of chapters. After getting into a groove, I was easily taking out hordes of enemies and bosses.

Tapping and holding on the right trigger would lock on to an enemy, however, trying to switch between enemies was not so easy.Īt first, the difficulty in Devil May Cry 5 - I played on the Demon Hunter difficulty - seemed tame. One aspect that wasn't as intuitive was the lock-on function.
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It's a bit disorienting as you learn how to fight your way through hordes of enemies but it gets better as you move along.ĭante using his Balrog in 'Devil May Cry 5' Capcom However, while performing these combos my character won't stay centered and I had to mess with the camera using the left analog. The camera is mostly a non-issue as it stays behind your character. Combos are easily made by constantly tapping the attack button or you can stay back and just use your long-range attacks from afar - but be ready for a longer fight as the damage is much lower than using your close-range attacks. While the story of Devil May Cry 5 is very good, it's the gameplay that made it hard to put down.ĭevil May Cry 5 utilizes every button on your controller, and you'll be forced to become accustomed to using every single one of them.
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While knowledge of the series and its lore is recommended, Capcom does give a refresher in the main menu so even newcomers won't be totally lost. Capcomīy the time the credits rolled, I wanted to see more of these characters. The story of 'Devil May Cry 5' gives Nero a lot of time to shine. His growth as a character throughout the story is one of the more enjoyable aspects of the game. And it's fitting that Nero would get a big spotlight, as Devil May Cry 5 is very much his story. A special shout out to Johnny Young Bosch who voices Nero for the way he makes dramatic moments feel epic. Their deliveries of even the most insane lines are well done. The voice actors also have to be commended. Even the obvious bits were still very satisfying to see play out. There's a lot of story beats that would tread on spoiler territory, but there are some twists (some more obvious than others) that fans of the series will likely pick up on fairly quickly. The story begins in the present and cutscenes periodically give perspectives from the eyes of the other characters of events that led up to the story, like how Nero lost his arm. It's up to Nero, Dante and the mysterious character V to try and figure out a way to gather enough strength to defeat Urizen before the underworld completely takes over our world.Ĭapcom takes a relatively non-linear approach to the timeline in the Devil May Cry 5 story and it works very well. Players are thrust into the Devil May Cry 5 story as Nero, the young demon hunter from the DMC 4, as he and his new friend Nico combat demons that have sprouted up in the city.Ī new, powerful demon named Urizen is much tougher than anyone imagined, even for the legendary Dante.
